Enhancing education through gamification

Europhysiology 2018 (London, UK) (2018) Proc Physiol Soc 41, SA013

Research Symposium: Enhancing education through gamification

I. Turner1

1. University of Derby, Derby, United Kingdom.

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Gamification uses the mechanics of games such as freedom to fail, levels and point scoring in atypical situations. Game based learning (GBL) can incorporate elements of gamification but is more broadly learning through play. Both gamification and GBL have been successfully used in a range of virtual and physical Higher Education settings. The use of GBL or ‘serious games’ Higher Education can be a really powerful tool for engaging and educate student learner. This talk with provide an overview of how games can work in the HE classroom but will give you tools necessary to design and test your games.



Where applicable, experiments conform with Society ethical requirements.

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